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Logoist 3 for windows1/20/2024 ![]() ![]() There is no standard Logo, but UCBLogo has the best facilities for handling lists, files, I/O, and recursion in scripts, and can be used to teach all computer science concepts, as UC Berkeley lecturer Brian Harvey did in his Computer Science Logo Style trilogy. Logo is usually an interpreted language, although compiled Logo dialects (such as Lhogho and Liogo) have been developed. ![]() Logo is not case-sensitive but retains the case used for formatting purposes. Logo was created in 1967 at Bolt, Beranek and Newman (BBN), a Cambridge, Massachusetts research firm, by Wally Feurzeig, Cynthia Solomon, and Seymour Papert. Its intellectual roots are in artificial intelligence, mathematical logic and developmental psychology. The first four years of Logo research, development and teaching work was done at BBN. The first implementation of Logo, called Ghost, was written in LISP on a PDP-1. The goal was to create a mathematical land where children could play with words and sentences. Modeled on LISP, the design goals of Logo included accessible power and informative error messages. The use of virtual Turtles allowed for immediate visual feedback and debugging of graphic programming. The first working Logo turtle robot was created in 1969. Modern Logo has not changed very much from the basic concepts predating the first turtle.Ī display turtle preceded the physical floor turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had touch sensors and could move forwards, backwards, rotate, and ding its bell. The virtual and physical turtles were first used by fifth-graders at the Bridge School in the same city in 1970–71.Īnimated gif with turtle in MSWLogo ( Cardioid) The earliest year-long school users of Logo were in 1968–69 at Muzzey Jr. ![]() Logo's most-known feature is the turtle (derived originally from a robot of the same name), an on-screen " cursor" that showed output from commands for movement and small retractable pen, together producing line graphics. It has traditionally been displayed either as a triangle or a turtle icon (though it can be represented by any icon). Turtle graphics were added to the Logo language by Seymour Papert in the late 1960s to support Papert's version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.Īs a practical matter, the use of turtle geometry instead of a more traditional model mimics the actual movement logic of the turtle robot. The turtle moves with commands that are relative to its own position, LEFT 90 means spin left by 90 degrees. Some Logo implementations, particularly those that allow the use of concurrency and multiple turtles, support collision detection and allow the user to redefine the appearance of the turtle cursor, essentially allowing the Logo turtles to function as sprites. Turtle geometry is also sometimes used in environments other than Logo as an alternative to a strictly coordinate-addressed graphics system. Source code and output in IBM LCSI Logo running in DOSBox For instance, the idea of turtle graphics is also useful in Lindenmayer system for generating fractals. ![]()
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